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So this was a fun one I must say. The objective of this project was to show what we've learned about Kismet implementation and build a game where physics is the main mechanic and feature of the experience.
Level Design
- Super UDK Pinball -
I struggled for awhile trying to think of what I can do and still be unique about it, infinite amounts of ideas popped into my head about basic things I could do like - Move Item here to unlock door, but those all seemed much too boring and overdone for me, I decided instead to step outside of my comfort zone to see how well one could make a PinBall game in UDK.
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